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	<title>OpenFilmmaking &#187; BlenderAVC</title>
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	<link>http://www.openfilmmaking.com/blog</link>
	<description>It's the workflow, stupid!</description>
	<pubDate>Thu, 11 Mar 2010 02:32:25 +0000</pubDate>
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		<title>Resuming development</title>
		<link>http://www.openfilmmaking.com/blog/?p=69</link>
		<comments>http://www.openfilmmaking.com/blog/?p=69#comments</comments>
		<pubDate>Thu, 11 Mar 2010 02:32:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[BAAM]]></category>

		<category><![CDATA[BlenderAVC]]></category>

		<guid isPermaLink="false">http://www.openfilmmaking.com/blog/?p=69</guid>
		<description><![CDATA[Over the past year or so, I have put filmmaking on hold. Part of the reason was a busy life, and part was a badly behaving computer which would overheat and shut down every time I tried to do any sort of CPU-intensive work on it (such as rendering video). I recently built myself a [...]]]></description>
			<content:encoded><![CDATA[<p>Over the past year or so, I have put filmmaking on hold. Part of the reason was a busy life, and part was a badly behaving computer which would overheat and shut down every time I tried to do any sort of CPU-intensive work on it (such as rendering video). I recently built myself a new computer (4 TB of hard drive space baby!) and am starting up again. With Blender 2.5 nearing beta, I will be switching to Python 3 and probably doing a significant rewrite of the entire project. I won&#8217;t be focusing as much on using .avs scripts within Blender, since that will be limited to 32-bit Windows.</p>
<p>I will probably start BAAM over from scratch, since the Blender Python API has changed significantly. (This probably affects somewhere near zero people in the entire world.)</p>
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		<title>BlenderAVC 0.7 released, now including BAAM</title>
		<link>http://www.openfilmmaking.com/blog/?p=66</link>
		<comments>http://www.openfilmmaking.com/blog/?p=66#comments</comments>
		<pubDate>Mon, 27 Oct 2008 01:12:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blender]]></category>

		<category><![CDATA[BlenderAVC]]></category>

		<guid isPermaLink="false">http://www.openfilmmaking.com/blog/?p=66</guid>
		<description><![CDATA[I released version 0.7 of BlenderAVC yesterday, which has been updated with a few new features and now includes a Blender build based on the recent 2.48a source code.
The package now includes BAAM (BlenderAVC Asset Manager). This Python script runs within Blender and allows you to browse your video clips (processed by BlenderAVC) and easily add them [...]]]></description>
			<content:encoded><![CDATA[<p>I released version 0.7 of <a href="http://www.openfilmmaking.com/blenderavc/">BlenderAVC</a> yesterday, which has been updated with a few new features and now includes a Blender build based on the recent 2.48a source code.</p>
<p>The package now includes BAAM (BlenderAVC Asset Manager). This Python script runs within Blender and allows you to browse your video clips (processed by BlenderAVC) and easily add them to the VSE timeline.</p>
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		<title>Progress report on BAAM and release of all project sources</title>
		<link>http://www.openfilmmaking.com/blog/?p=61</link>
		<comments>http://www.openfilmmaking.com/blog/?p=61#comments</comments>
		<pubDate>Wed, 08 Oct 2008 18:33:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blender]]></category>

		<category><![CDATA[BlenderAVC]]></category>

		<guid isPermaLink="false">http://www.openfilmmaking.com/blog/?p=61</guid>
		<description><![CDATA[I&#8217;ve been working on BAAM (BlenderAVC Asset Manager), which is a simple asset manager integrated into Blender via a Python script. After a bit more testing I&#8217;ll release it and write some documentation.
I have also uploaded a source code package for all tools used in BlenderAVC in order to comply with the terms of the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on BAAM (BlenderAVC Asset Manager), which is a simple asset manager integrated into Blender via a Python script. After a bit more testing I&#8217;ll release it and write some documentation.</p>
<p>I have also uploaded a <a href="https://sourceforge.net/project/showfiles.php?group_id=235953&amp;package_id=294352">source code package</a> for all tools used in BlenderAVC in order to comply with the terms of the <a href="http://www.gnu.org/copyleft/gpl.html">GPL</a>.</p>
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		<title>BlenderAVC version 0.6 released</title>
		<link>http://www.openfilmmaking.com/blog/?p=57</link>
		<comments>http://www.openfilmmaking.com/blog/?p=57#comments</comments>
		<pubDate>Sat, 27 Sep 2008 01:34:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[BlenderAVC]]></category>

		<guid isPermaLink="false">http://www.openfilmmaking.com/blog/?p=57</guid>
		<description><![CDATA[Version 0.6 of BlenderAVC features an improved GUI, (fairly) complete support for HDV, 24p (24 frames progressive-scan), and a number of bug fixes.
]]></description>
			<content:encoded><![CDATA[<p>Version 0.6 of BlenderAVC features an improved GUI, (fairly) complete support for HDV, 24p (24 frames progressive-scan), and a number of bug fixes.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.openfilmmaking.com/blog/?feed=rss2&amp;p=57</wfw:commentRss>
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		<title>Added HDV support to BlenderAVC</title>
		<link>http://www.openfilmmaking.com/blog/?p=51</link>
		<comments>http://www.openfilmmaking.com/blog/?p=51#comments</comments>
		<pubDate>Thu, 21 Aug 2008 17:24:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[BlenderAVC]]></category>

		<guid isPermaLink="false">http://www.openfilmmaking.com/blog/?p=51</guid>
		<description><![CDATA[I found some HDV video from a camera I had borrowed a while back and added HDV support to BlenderAVC. It wasn&#8217;t too hard &#8212; DGMpgDec is (naturally) very similar to DGAvcDev. I also added a separate AVS script for audio only. While this may seem odd, it&#8217;s essential on a slower machine, since Blender&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>I found some HDV video from a camera I had borrowed a while back and added HDV support to <a href="http://www.openfilmmaking.com/blenderavc/">BlenderAVC</a>. It wasn&#8217;t too hard &#8212; DGMpgDec is (naturally) very similar to DGAvcDev. I also added a separate AVS script for audio only. While this may seem odd, it&#8217;s essential on a slower machine, since Blender&#8217;s proxy feature does not support audio.</p>
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