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	<title>OpenFilmmaking</title>
	<link>http://www.openfilmmaking.com/blog</link>
	<description>It's the workflow, stupid!</description>
	<lastBuildDate>Thu, 11 Mar 2010 02:32:25 +0000</lastBuildDate>
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	<item>
		<title>Resuming development</title>
		<description>Over the past year or so, I have put filmmaking on hold. Part of the reason was a busy life, and part was a badly behaving computer which would overheat and shut down every time I tried to do any sort of CPU-intensive work on it (such as rendering video). ...</description>
		<link>http://www.openfilmmaking.com/blog/?p=69</link>
			</item>
	<item>
		<title>BlenderAVC 0.7 released, now including BAAM</title>
		<description>I released version 0.7 of BlenderAVC yesterday, which has been updated with a few new features and now includes a Blender build based on the recent 2.48a source code.

The package now includes BAAM (BlenderAVC Asset Manager). This Python script runs within Blender and allows you to browse your video clips (processed by ...</description>
		<link>http://www.openfilmmaking.com/blog/?p=66</link>
			</item>
	<item>
		<title>Progress report on BAAM and release of all project sources</title>
		<description>I've been working on BAAM (BlenderAVC Asset Manager), which is a simple asset manager integrated into Blender via a Python script. After a bit more testing I'll release it and write some documentation.

I have also uploaded a source code package for all tools used in BlenderAVC in order to comply ...</description>
		<link>http://www.openfilmmaking.com/blog/?p=61</link>
			</item>
	<item>
		<title>BlenderAVC version 0.6 released</title>
		<description>Version 0.6 of BlenderAVC features an improved GUI, (fairly) complete support for HDV, 24p (24 frames progressive-scan), and a number of bug fixes. </description>
		<link>http://www.openfilmmaking.com/blog/?p=57</link>
			</item>
	<item>
		<title>BlenderAVC version 0.5 released &#8212; HDV files needed!</title>
		<description>I fixed some GUI issues in BlenderAVC and improved the "installation" process (fewer files to unzip). A build of Blender 2.47 is now included. If you have any raw HDV (.M2T) files you can make available, please let me know. I don't have access to an HDV camera, and I'd ...</description>
		<link>http://www.openfilmmaking.com/blog/?p=55</link>
			</item>
	<item>
		<title>Released BlenderAVC version 0.2</title>
		<description>I released a binary package of BlenderAVC version 0.2 today. Feedback is welcome! </description>
		<link>http://www.openfilmmaking.com/blog/?p=53</link>
			</item>
	<item>
		<title>Added HDV support to BlenderAVC</title>
		<description>I found some HDV video from a camera I had borrowed a while back and added HDV support to BlenderAVC. It wasn't too hard -- DGMpgDec is (naturally) very similar to DGAvcDev. I also added a separate AVS script for audio only. While this may seem odd, it's essential on ...</description>
		<link>http://www.openfilmmaking.com/blog/?p=51</link>
			</item>
	<item>
		<title>Simple media management</title>
		<description>I have been thinking (read: obsessing) over the idea of implementing a simple media management feature in Blender using a Python script. This morning I found a topic -- prerendering for sequencer -- which shows that the Python API covers at least part of the VSE. So it may be ...</description>
		<link>http://www.openfilmmaking.com/blog/?p=45</link>
			</item>
	<item>
		<title>First project using Blender as an NLE</title>
		<description>Yesterday i finished a rough draft of a 20-minute video for my father. It was the first project I've done using Blender's Video Sequence Editor (NLE), and I was fairly impressed. Using proxies, it is fast, even on my 4-year-old machine. It's also stable -- didn't crash once! I really ...</description>
		<link>http://www.openfilmmaking.com/blog/?p=43</link>
			</item>
	<item>
		<title>BlenderAVC 0.1 released</title>
		<description>I released a package of BlenderAVC (version 0.1) which contains most of the binaries you will need to successfully run it. </description>
		<link>http://www.openfilmmaking.com/blog/?p=41</link>
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