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Archive for 'BlenderAVC'

Resuming development

Over the past year or so, I have put filmmaking on hold. Part of the reason was a busy life, and part was a badly behaving computer which would overheat and shut down every time I tried to do any sort of CPU-intensive work on it (such as rendering video). I recently built myself a [...]

BlenderAVC 0.7 released, now including BAAM

I released version 0.7 of BlenderAVC yesterday, which has been updated with a few new features and now includes a Blender build based on the recent 2.48a source code.
The package now includes BAAM (BlenderAVC Asset Manager). This Python script runs within Blender and allows you to browse your video clips (processed by BlenderAVC) and easily add them [...]

Progress report on BAAM and release of all project sources

I’ve been working on BAAM (BlenderAVC Asset Manager), which is a simple asset manager integrated into Blender via a Python script. After a bit more testing I’ll release it and write some documentation.
I have also uploaded a source code package for all tools used in BlenderAVC in order to comply with the terms of the [...]

BlenderAVC version 0.6 released

Version 0.6 of BlenderAVC features an improved GUI, (fairly) complete support for HDV, 24p (24 frames progressive-scan), and a number of bug fixes.

Added HDV support to BlenderAVC

I found some HDV video from a camera I had borrowed a while back and added HDV support to BlenderAVC. It wasn’t too hard — DGMpgDec is (naturally) very similar to DGAvcDev. I also added a separate AVS script for audio only. While this may seem odd, it’s essential on a slower machine, since Blender’s [...]