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Archive for 'Blender'

BlenderAVC 0.7 released, now including BAAM

I released version 0.7 of BlenderAVC yesterday, which has been updated with a few new features and now includes a Blender build based on the recent 2.48a source code.
The package now includes BAAM (BlenderAVC Asset Manager). This Python script runs within Blender and allows you to browse your video clips (processed by BlenderAVC) and easily add them [...]

Progress report on BAAM and release of all project sources

I’ve been working on BAAM (BlenderAVC Asset Manager), which is a simple asset manager integrated into Blender via a Python script. After a bit more testing I’ll release it and write some documentation.
I have also uploaded a source code package for all tools used in BlenderAVC in order to comply with the terms of the [...]

Simple media management

I have been thinking (read: obsessing) over the idea of implementing a simple media management feature in Blender using a Python script. This morning I found a topic — prerendering for sequencer — which shows that the Python API covers at least part of the VSE. So it may be feasible.
Since the BlenderAVC clip meta [...]

First project using Blender as an NLE

Yesterday i finished a rough draft of a 20-minute video for my father. It was the first project I’ve done using Blender’s Video Sequence Editor (NLE), and I was fairly impressed. Using proxies, it is fast, even on my 4-year-old machine. It’s also stable — didn’t crash once! I really like the meta strips; being [...]